Educator Resources


Whether you are a classroom teacher, a school administrator, a curriculum specialist, or the director of an out-of-school time program, you’ll find resources to help you effectively use educational media to build science and literacy skills in young children.

  • Teacher's Guide: Structures | The Ruff Ruffman Show

    Learn about structures alongside Ruff Ruffman in this Teacher's Guide from The Ruff Ruffman Show. There are a lot of different kinds of structures, and what they’re made of, as well as their shape and weight, affects their strength and stability when they encounter a force. Students can use the videos, games, and activities from The Ruff Ruffman Show to learn about the properties of materials, force and motion, and stability as Ruff designs, tests, builds (and breaks!) different structures.

    Check out the Support Materials below for direct links to all the resources referenced in this Teacher's Guide, in English and Spanish. This resource is part of The Ruff Ruffman Show Science Collection.

    Grades: K-2
  • Teacher's Guide: Sports Science | The Ruff Ruffman Show

    Learn about sports science and force and motion alongside Ruff Ruffman in this Teacher's Guide from The Ruff Ruffman Show. Pushes and pulls cause objects to move, and a bigger push or pull makes things speed up or slow down more quickly. Students can use the videos, games, and activities from The Ruff Ruffman Show to discover how force and motion can help rescue Ruff's plushie! 

    Check out the Support Materials below for direct links to all the resources referenced in this Teacher's Guide, in English and Spanish. This resource is part of The Ruff Ruffman Show Science Collection.

    Grades: K-2
  • Teacher's Guide: Wearable Science | The Ruff Ruffman Show

    Learn about wearable science and material properties alongside Ruff Ruffman in this Teacher's Guide from The Ruff Ruffman Show. Materials have specific properties that can be observed and described, and different properties are suited for different purposes. Students can use the videos, games, and activities from The Ruff Ruffman Show to discover how materials science can help solve the problems that arise when you're pet-sitting a rhino!

    Check out the Support Materials below for direct links to all the resources referenced in this Teacher's Guide, in English and Spanish. This resource is part of The Ruff Ruffman Show Science Collection.

    Grades: K-2
  • Teacher's Guide: Kitchen Chemistry | The Ruff Ruffman Show

    Learn about kitchen chemistry alongside Ruff Ruffman in this Teacher's Guide from The Ruff Ruffman Show. Heating or cooling a substance may cause changes that can be observed, and sometimes these changes are reversible and sometimes not. Different kinds of matter can be solid or liquid depending on temperature. Students can use the videos, games, and activities from The Ruff Ruffman Show to discover how by investigating solids and liquids and exploring heating and cooling, science can help you become a better cook!

    Check out the Support Materials below for direct links to all the resources referenced in this Teacher's Guide, in English and Spanish. This resource is part of The Ruff Ruffman Show Science Collection.

    Grades: K-2
  • Animal Adaptations Teaching Tips | RTL 2015-2020

    Lessons using informational texts, and digital games and video clips from Wild Kratts help children build concept knowledge about animal adaptations and how these adaptations help animals meet their needs and survive. Children also learn about ways in which humans can improve their performance and solve problems by mimicking the ways animals use their physical characteristics to meet their needs.

    The lessons engage children in scientific thinking and reasoning through simple investigations. Throughout the lessons, children use the creative coding app PBS KIDS ScratchJr to report and share what they learned about animal adaptations. All lessons are aligned with the Next Generation Science Standards (NGSS).

    Grades: 1, 13+
  • Energy & Motion Teaching Tips | RTL 2015-2020

    Lessons using informational texts and digital media (online games and videos) from PBS KIDS shows, including Sid the Science Kid, Martha Speaks, and The Cat in the Hat, help children build concept knowledge about potential and kinetic energy and the forces, such as friction, that affect the speed and direction of an object in motion.

    The lessons engage children in scientific thinking and reasoning through simple investigations with ramps of different heights, lengths, and surfaces. Throughout the lessons, children use the creative coding app PBS KIDS ScratchJr to report and share what they learned about energy and motion. All lessons are aligned with the Next Generation Science Standards (NGSS).

    Grades: 1, 13+
  • Day 1 - Odd Squad | Be the Agent Camp

    Welcome to Odd Squad! At the “Be the Agent Camp,” children will take on the role of an Odd Squad Agent, just like the ones in the show. Campers will spend five days as Odd Squad agents, solving odd cases and creating useful gadgets by using teamwork, math knowledge, science inquiry practices, the engineering design process, and creativity. By the end of the week, they will have solved up to 10 cases, engineered several gadgets, and spent lots of time having fun as a group!

    The resources include all the materials needed to complete a successful camp run. Below under Support Materials, you will find a facilitator welcome letter, letters to parents, printable banner designs, a list of materials, and evaluation surveys for campers. We also recommend showing this brief introduction video to welcome your campers into the "Be the Agent Camp".

    Today is Day 1, and it’s time to get in shape! In order to crack these cases, Agents will need to use their knowledge of shapes and their keen observation skills. They’ll need to pay close attention to all the shapes around them in order to keep the classroom in tiptop shape.

    Grades: K-3, 13+
  • Day 2 - Odd Squad | Be the Agent Camp

    On Day 2, it’s the thought that counts. In order to crack these cases, campers need to organize information and use deductive reasoning skills to decide which details are important to the problem at hand. This media gallery includes all the documents and videos you need to complete a successful day at camp. You can also find parent letters to share with the familes of your students in the Support Materials below.

    Grades: K-3, 13+
  • Day 3 - Odd Squad | Be the Agent Camp

    On Day 3, campers will engage in scientific inquiry practices as they add and subtract their way to solving cases. This media gallery includes all the documents and videos you need to complete a successful day at camp. You can also find parent letters to share with the familes of your students in the Support Materials below.

    Grades: K-3, 13+
  • Day 4 - Odd Squad | Be the Agent Camp

    On Day 4, it’s the big numbers that count. Campers will use skip counting and place value to retrieve missing items, and they’ll need to count on their stellar counting skills to get the job done. This media gallery includes all the documents and videos you need to complete a successful day at camp. You can also find parent letters to share with the familes of your students in the Support Materials below.

    Grades: K-3, 13+
  • Day 5 - Odd Squad | Be the Agent Camp

    On the fifth and final day, campers will have the opportunity to delve into cases that explore balance, weight and patterns – and help Ms. O retrieve a lost object! It is also a day to invite families to participate in the fun and get some Agent training themselves while campers show off what they’ve learned and accomplished this week. This media gallery includes all the documents and videos you need to wrap up a successful camp. You can also find parent letters to share with the familes of your students in the Support Materials below.

    Grades: K-3, 13+

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